home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Most Valuable Games 2
/
Most Valuable Games Volume 2 (MVP Publishing)(August 1995).iso
/
games
/
pinochle
/
srules.doc
< prev
Wrap
Text File
|
1995-01-30
|
12KB
|
252 lines
Rules for SINGLE-DECK PARTNERSHIP PINOCHLE
There are many different ways of playing pinochle. For this
reason, many of the following rules are changeable. The following
rules are the ones the program starts with before any changes are
made.
OBJECT : Score 250 points before the other team does.
TEAMS : 2 teams, your partner sits across the table from you.
DECK : 48 cards. 4 suits - clubs, diamonds, spades, and hearts.
In each suit are 2 aces, 2 tens, 2 kings, 2 queens, 2 jacks,
and 2 nines.
The game has two basic parts - bidding and trick play.
BIDDING :
Bidding determines who will pick trump and thereby have a
better chance of getting points during trick play. To 'take
the bid' and be allowed to name trump you must bid higher than
everyone else. Say you take the bid with a bid of 24. You
can now pick trump - either clubs, diamonds, spades or hearts -
whichever is your best suit. With the luxury of naming your
best suit trump comes a risk - if your team fails to get a
total of 24 points from meld (explained later) and trick play,
24 points will be subtracted from your team's score.
To begin bidding one person deals everyone 12 cards. This
person, the dealer, automatically bids 20. The player to the
dealer's left has the first chance to bid over the dealer. The
player may pass or bid at least one higher. Bidding continues
clockwise around the table. The first trip around the table is
the meld bidding round. A meld bid usually indicates how much
meld a player has. Say the highest bid so far is 22 and your
partner bids 54. Then your partner will probably have 5 to
9 meld points. If your partner bids three higher than the
highest bid expect 10 to 14, 4 higher 15 to 19, and 5 higher
indicates 20 or more meld. 1 higher does not give an indication
of meld. After someone takes the bid and names trump, everyone
shows their meld (explained later) and each team's points are
added up for their meld.
The bidtaker may fold after naming trump. If the bidtaker
folds the bid is subtracted from the team's score. The other
team adds their meld to their score.
TRICK PLAY :
If the bidtaker does not fold then the team's play their
cards (trick play). The bidtaker is the first to play a card.
The other players play a card going clockwise around the table.
The suit of the first card played is the lead suit. If a player
has at least one card in the lead suit, the player must follow
suit. If the player doesn't have a card in the lead suit, the
player must play a trump card. If the player has no card in the
trump suit, the player may play any card. Once 4 cards are
played, the highest card takes the trick. An ace is the highest
card followed by ten, king, queen, jack, and nine. A player
must beat the highest card played if the player is playing the
same suit as the highest card and the player is able to beat
the high card. If one or more trump cards was played, the
highest trump card will take the trick. Otherwise, the highest
card in the lead suit takes the trick. The first player to play
the highest card takes the trick. The team that takes the trick
receives one point for each ace, ten and king in the trick.
The team that takes the last trick in the hand gets 1 extra point.
SCORING :
After trick play, the scores are totalled. The team that
didn't take the bid has its meld points and trick points
added to its score. The bidding team will have its meld points
and trick points added to its score if the team got at least
the amount bid. Otherwise, the bidding team will have the high
bid subtracted from its score.
To win a team must have 250 or more points after a hand in
which that team either took the bid and made it or didn't take
the bid but set the other team.
MELD :
Some combinations of cards are worth points (called
meld points). For each of these combinations in your hand, you
will get a certain amount of meld points. For example, if you
have a jack of diamonds and a queen of spades, you have 4 meld
points. A card can be used in more than one meld combination
except a marriage in a run cannot count separately as a marriage.
Marriages - king and queen in a suit
4 points for each marriage in trump
2 points for each marriage in a suit other than trump
Runs - ace, ten, king, queen, and jack in trump
15 points
Arounds -
Jacks around - a jack in clubs, diamonds, spades, and hearts
4 points
Queens around - a queen in clubs, diamonds, spades, and hearts
6 points
Kings around - a king in clubs, diamonds, spades, and hearts
8 points
Aces around - an ace in clubs, diamonds, spades, and hearts
10 points
Pinochle - jack of diamonds and queen of spades
4 points
Dix - nine of trump
1 point
BIDS AND PASSES TABLES
The following is not part of the rules, but a description of
how to customize the bidding by making changes to the BIDS and PASSES
tables. You need to be careful when making changes to the tables.
The bids and passes listed in the tables only apply when the
bidder's partner is still in the bidding.
PASSES
VERBAL PASS : If you were playing with real people, VERBAL PASS is
what is actually spoken.
WHEN TO USE : This may be one of the following : 1ST BIDDER,
2ND BIDDER, 3RD BIDDER, 4TH BIDDER, AFTER 1ST ROUND, 1ST ROUND.
The first 4 mean the 1st, 2nd, 3rd, and 4th bidder,
respectively, of the first round.
Example : If WHEN TO USE is "3RD BIDDER", then this
pass can only be used by the 3rd bidder of the 1st round.
MELD : Tells your partner how much meld you have. Examples :
10-14 : You have 10 to 14 meld.
20+ : You have 20 or more meld.
ACES : Tells your partner how many aces you have or, if you have
single or double aces around. Examples :
3-4 : You have 3 to 4 aces.
4+ : You have 4 or more aces.
SINGLE : You have single aces around.
DOUBLE : You have double aces around.
BIDS
VERBAL BID : If you were playing with real people, VERBAL BID is
what is actually spoken.
"actual" means a number such as 21 will be spoken. Do not
type in "actual", press the enter key or left mouse button
before typing in anything to make "actual" appear.
ACTUAL BID : This is the numerical value of the bid. Examples :
21 : You bid 21.
+3 : The highest bid +3. If the bidder before you
bid 22, then you would bid 25.
+3 to +5 : If the highest bid is 22, you could bid
25, 26, or 27.
+3+ : If the highest bid is 22, you could bid
25 or greater.
When typing in use a "-" instead of "to".
WHEN TO USE : See description of WHEN TO USE under PASSES.
BID MUST BE : What you bid must be in range given.
Examples :
0 - 27 : Your bid must be 27 or less.
30+ : Your bid must be 30 or greater.
HIGH BID MUST BE : The highest bid must be in the range given.
Examples :
0 - 27 : The highest bid must be 27 or less.
30+ : The highest bid must be 30 or greater.
MELD : See description of MELD under PASSES.
NEED MELD : Example :
YES : You want your partner to give you a meld bid.
ACES : See description of ACES under PASSES.
WANT THE BID : Examples :
YES : You want to take the bid.
NO : You don't want to take the bid.
MARRIAGE : Examples :
YES : You have at least one marriage.
NO : You do not have any marriages.
TRUMP : Tells your partner how much trump you would have if you
took the bid and named trump. Examples :
6 : You would have 6 trump cards.
5-7 : You would have 5,6, or 7 trump cards.
7+ : You would have 7 or more trump cards.
POWER : Interpreted differently by each player. At the
least a player will assume you will have 5 or more
trump cards.
SAVE BID : You are bidding only to save your partner. Example :
YES : Your partner is the highest bidder so far. You
are telling your partner you do not have a good
playing hand and your partner should only pass if
he has a bad playing hand.
If you want it to also indicate you have a
marriage, you must put a YES in MARRIAGE.
You may also want to put a NO in WANT THE BID
to make it less likely that your partner will pass.
Most changes can be made by pressing the enter key or left mouse
button. Numerical values and VERBAL PASSES and VERBAL BIDS (other
than "actual") must be typed in. A "-" in WHEN TO USE or ACTUAL BID
will disable and eliminate that bid or pass. A "-" in all others
but VERBAL PASS and VERBAL BID means NO INFORMATION GIVEN TO PARTNER
or MAY BE ANYTHING.
When making changes to the BIDS tables, make sure that every bid
you could possibly make will correspond to one the the bids listed
in the tables. For instance, if the following 2 bids are the only
bids listed in the table :
VERBAL BID : actual actual
ACTUAL BID : +1 to +10 +15+
WHEN TO USE : 1ST ROUND 1ST ROUND
BID MUST BE : 30+ 30+
HIGH BID MUST BE : 0-29 0-29
Then the following examples will cause problems :
1) The highest bid is 30. The computer players will pass if
there partner is still in the bidding because they have no
bids to choose. (HIGH BID MUST BE is 0-29 for both bids).
2) The highest bid is 20 and you bid 32. The computer players
will not know how to interpret your bid. (+12 is not
covered in ACTUAL BID). The computer players will always
pick the 1st bid on the tables if your bid does not fit
anywhere.
3) The computer players will pass after the 1st round if
their partner is still in the bidding because none of the
bids have AFTER 1ST ROUND in WHEN TO USE.
If you make changes to the BIDS tables and the computer players
pass in situations where you don't think they should, it's likely the
changes you made have caused the computer players to have no bids to
choose from in certain situations.